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- #FRAMEWORKS FOR BUILDING APPLICATIONS FOR WINDOWS MAC LINUX INSTALL#
- #FRAMEWORKS FOR BUILDING APPLICATIONS FOR WINDOWS MAC LINUX FULL#
Automatically remembers and reinstates window positions and sizes across sessions, and supports standard Ctrl+ and Ctrl- zooming of display scale.ĬSS-based styling allows customization of everything - native style properties are HTML compatible (with all standard em, px, pct etc units), including HTML "rich text" styling for all text rendering (e.g., in Label widget) - can decorate any text with inline tags (, etc), and even include links. Layout auto-organizes and auto-sizes everything to configure interfaces that "just work" across different scales, resolutions, platforms. See gi/examples/widgets for a demo of all the widgets.
#FRAMEWORKS FOR BUILDING APPLICATIONS FOR WINDOWS MAC LINUX FULL#
Has all the standard widgets: Button, Menu, Slider, TextField, SpinBox, ComboBox etc, with tooltips, hover, focus, copy / paste (full native clipboard support), drag-n-drop - the full set of standard GUI functionality. See Gide for a complete, complex application written in GoGi (an IDE), and likewise the Emergent neural network simulation environment (the prime motivator for the whole project), along with the various examples in this repository for lots of useful demonstrations - start with the Widgets example which has a bit of a tutorial introduction. Currently GoGi is focused on desktop systems, but nothing should prevent adaptation to mobile. The main 2D framework also integrates with a 3D scenegraph, supporting interesting combinations of these frameworks (see gi3d package and examples/gi3d). The core Layout object automates most of the complexity associated with GUI construction (including scrolling), so the programmer mainly just needs to add the elements, and set their style properties - similar to HTML. The overall design integrates existing standards and conventions from widely-used frameworks, including Qt (overall widget design), HTML / CSS (styling), and SVG (rendering). GoGi uses the GoKi tree infrastructure to implement a scenegraph-based GUI framework in full native idiomatic Go, with minimal OS-specific backend interfaces based originally on the Shiny drivers, now using go-gl/glfw, and supporting MacOS, Linux, and Windows.
#FRAMEWORKS FOR BUILDING APPLICATIONS FOR WINDOWS MAC LINUX INSTALL#
See the Wiki for more docs (increasingly extensive), Install instructions (mostly basic go build procedure, but does now depend on cgo on all platforms due to glfw, so see details for each platform), and Google Groups goki-gi email list, and the new github Discussions tool. NOTE: Requires Go version 1.13+ due to use of math.Round, os.UserCacheDir, and (). Package gi is a scenegraph-based 2D and 3D GUI / graphics interface (Gi) in Go, that functions similar to HTML / CSS / SVG and Qt. GoGi is part of the GoKi Go language (golang) full strength tree structure system (ki = 木 = tree in Japanese)